Between us we have more than fifteen years of experience making games: one of us on code, two of us on art. We met building games for other studios, and kept noticing the same thing: the best results came when developers and artists sat side by side from day one.
So we started WayFinder Interactive to work exactly that way. A wayfinder guides people through unfamiliar ground, and that is the role we want to play for our clients: a steady, experienced guide from first idea to finished game.
Alongside client work, we are building original games of our own. Every lesson from our own launches makes us better partners for yours.