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A fast arcade runner prototype with procedural tracks and tight, responsive controls.

Project
Arcade runner, mobile
Year
2024
Our role
Unity

The challenge

The publisher needed to test a new game idea with real players in under a month.

Our approach

  1. 01

    Prototyped three control schemes in the first week and tested them with players.

  2. 02

    Wrote a procedural track generator with difficulty curves set from a spreadsheet.

  3. 03

    Shipped a test build with analytics funnels to measure retention.

  • 4 wks idea to test build
  • 3 control prototypes
  • ∞ generated tracks

The outcome

The test gave the publisher clear data to decide on full production.

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