A moody forest environment and lighting setup for an atmospheric first-person game.
- Project
- Narrative exploration
- Year
- 2025
- Our role
- 3D, Unity
The challenge
The team wanted dense, foggy woods with a strong mood that still ran smoothly on Steam Deck.
Our approach
- 01
Built a modular forest kit with GPU-instanced foliage.
- 02
Created custom fog and light-shaft shaders in URP.
- 03
Tuned lighting with a colour script for each chapter of the story.
- 40k instanced trees
- 60 fps on handheld PC
- 5 lighting moods
The outcome
The environment held a stable frame rate on handheld PC while keeping its atmosphere.