A fleet of stylised warships and harbour environments for a real-time strategy game.
- Project
- Naval strategy, PC
- Year
- 2026
- Our role
- 3D
The challenge
Dozens of ships on screen at once meant every asset had to look rich up close while staying cheap at a distance.
Our approach
- 01
Modelled a modular ship kit so hulls, decks and weapons could be recombined into many classes.
- 02
Hand-painted trim sheets kept texture memory tiny while adding plenty of detail.
- 03
Produced three LOD levels per ship and baked lighting for the harbour scenes.
- 30+ ship variants
- 1 shared trim sheet
- 3 LODs per asset
The outcome
The kit let the client build 30+ ship variants from a single shared texture set.