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Sample project Unity2D

A bright match-three game rebuilt for better performance, ads and analytics.

Project
Casual mobile game
Year
2025
Our role
Unity, 2D

The challenge

An existing live game suffered from long load times and crashes on low-memory phones, hurting retention and ad revenue.

Our approach

  1. 01

    Profiled and fixed memory spikes, moving content to Addressables.

  2. 02

    Redesigned the UI for one-handed play with clearer rewards.

  3. 03

    Integrated mediated ads and analytics events to measure every change.

  • -60% load time
  • -75% crash rate
  • 2x content capacity

The outcome

Load time and crash rate dropped sharply, and the game gained room for new content.

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