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Sample project Unity2D

A hand-drawn puzzle adventure about guiding lost lights home through a sleeping city.

Project
Mobile puzzle adventure
Year
2026
Our role
Unity, 2D

The challenge

The client had a strong story and a paper prototype, but no engine build and no visual identity. They needed a playable vertical slice to pitch to publishers in eight weeks.

Our approach

  1. 01

    Built a data-driven puzzle system so designers could author levels without code.

  2. 02

    Defined a soft, ink-and-watercolour style with a limited palette that reads well on small screens.

  3. 03

    Animated characters in Spine to keep memory low on older Android devices.

  • 8 wks to vertical slice
  • 60 fps on mid-range Android
  • 24 handcrafted levels

The outcome

The vertical slice was delivered on time and used to secure a publishing conversation.

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